I will rephrase my question, then, while the game is paused. An ideal world is not necessary, because the UNSOLICITED (and also, I will be honest, probably just as inappropriate) ADVICE is a way to sidestep the need for one. I'll need to explain my thinking to make it make sense, I think.
I referred to this whole situation as a prisoner's dilemma earlier before, where cooperation is demonstrating vulnerability and betrayal is refusing to. So long as there is a chance of being hurt, you will always approach the encounter as a challenge to be overcome, meaning that you will always be minimising vulnerability on your first move.
If you could test someone to see what move they selected, while delaying your own choice of move until after you'd seen theirs, is there someone you would choose for that?
...admittedly, the UNSOLICITED STRATEGY I was going to propose is less than ideal at present, considering the fact that I imagine this conversation started with communications being sent to the wrong person. But it would be a starting point.
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I referred to this whole situation as a prisoner's dilemma earlier before, where cooperation is demonstrating vulnerability and betrayal is refusing to. So long as there is a chance of being hurt, you will always approach the encounter as a challenge to be overcome, meaning that you will always be minimising vulnerability on your first move.
If you could test someone to see what move they selected, while delaying your own choice of move until after you'd seen theirs, is there someone you would choose for that?
...admittedly, the UNSOLICITED STRATEGY I was going to propose is less than ideal at present, considering the fact that I imagine this conversation started with communications being sent to the wrong person. But it would be a starting point.